\section{Introduction}
In this work we have tried to build an artificial opponent able to play the game
Real Time Strategy Game SpringRTS. We have chosen to build that artificial
opponent using a Multi-Agent System (MAS). 

In order to accomplish that we have to build the SpringRTS interfacing (the
sensing framework in the agent metaphor), to design de MAS agents, percepts and
actions to be performed against the platform and finally we should try to create
some plans for our agent. 

For the interfacing phase, we have developed the Java classes for transforming
the raw low-level actions and percepts into Java objects that can be sent to the
Jason platform. 

When developing any software system an important issue is always to obtain
guidance from a methodology that can ease the burden of the development process.
In particular we have chosen the Prometheus methodology for designing and
specifying our system.
